In Akkadian Rhythms you play epic heroes. Literally! As the game progresses you write your epic poem.
It describes the biography of who you started as, and includes how you’ve grown along the way in your adventures. It’s works as your renown among. You can even use it to quickly tell other players about your character. It’s how characters know you.
Through the past campaigns, this player’s epic poem has been my favorite.
Simple, yet descriptive.
By the end of the campaign, the player spent their epic verses, the points you gain to progress, on an unusual heroic trait. Every living thing he killed exploded into blood and stained the area around it. Even things not made of blood.
The first time he colored all of the monsters in range a shade of red, they ran. That’s the kind of thing that breaks even the most hardened monster’s morale.
Greylanders are golem-like humanoids made of muck, that usually have no fear. Seeing one of their fellows bleed, when it shouldn’t be possible, changed the way the monsters acted. It lead to some of the most fun combat encounters.
That’s why Akkadian Rhythms sits comfortably in the middle between strong combat strategy, and player narrative control. Although strategy defines a character, it’s their use of narrative devices that makes the most difference.
Get started with the player handouts and monster guide, and keep a look out for expanding your world even further with the GM Guide, coming soon.