Akkadian Rhythms GM Guide – Preview

The game of ancient adventure for epic heroes, Akkadian Rhythms, can be run entirely with the free Player Handouts and the Monster Guide. Now, if you really want to bring your campaign to life, the Game Master’s Guide will fill out how to run the setting, how to build new cultures, and how to expand the content beyond basics.

With new races, new weapons, and new tools for advancement, you can expand beyond the Akkadian lands and build adventures in more ancient cultures. Tell stories of where the humans have gone, why the Greylands have washed in, or how characters who take an artifact for themselves establish their kingdom.

Here is an excerpt about how to run Good and Bad Omens.

Omens
Overview

Whether by act of a Force or fate, good and evil are tangible concepts that affect the world. Omens are a symbol of that good or evil that works as a centered focus for influence on the world. People have learned to look for these symbols and use them to take guesses at their future. Good and evil forces may use these omens to show their influence on a chain of events.

Omens take the shape of things that symbolize good or bad fate, which can be esoteric twists of the natural world, or simple arrangements of natural things. Their form varies, but commonly they are unnatural formations of life, such as a single dark storm cloud in a blue sky raining over one dead tree, or a pile of dead birds in an open path, undisturbed by other animals. Unnatural beings, including monsters from the nether plane can themselves be an omen, the same as the appearance of celestial beings.

People have to be taught about omens, so not everyone can identify them immediately. Use a character’s skillsets to determine how good they are at identifying them. People with spiritual skills are better at spotting omens. High society may be more afraid of them, but people of low society would experience them often and be more familiar. Omens happen more often in nature, and characters with natural skills likely know to avoid them, even if they cannot identify them. Using skill rolls to identify them may be necessary, but it’s better to consider character traits to determine what they would know without requiring a roll.


So keep an eye out for the Akkadian Rhythms Game Master’s guide, coming soon!

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